Check out the orc race 5e now, you can get each and every aspect about this specific race.Īs a character, you are resistant to poison damages and can also save throws against poison.ĭwarves are battle hardened clansmen with proficiency in techniques such as battleaxe, handaxe, Light hammer and win hammer.ĭwarves are able to take intelligent decision related to the origin of the stone work therefore they are experts in History skills. Distinguishing color in the darkness is a cake walk for the sturdy character. One of the most important attributes of the dwarves is that they can recognize dim light from a distance of about 60 feet. Since the dwarves live an underground life, they have an impeccable vision that can see through the dark. The speed limit of the dwarf is about 25 feet however it remains the same even when the character has adorned a heavy armor. In short the size is medium when compared to human beings. The average height of dwarf ranges from 4 to 5feet and average weight is about 150 pounds. They are of the view that people should live in harmony and everybody has the right to a just living. Etc.Age: Dwarves belong to the young category till they reach the age of 50 years however their maturity period is same as humans.ĭwarves are not reckless creatures but believe in an ordered society. You could be an inebriated dwarf who just loves to fight, or you could be a wise old master who only pretends to be drunk to put his opponents off-guard. Once you figure that out, I'd base the rest of the character around in. B, you can optimize your resilience and focus more on being hearty (as the other comment that goes into being a Dwarf Monk focuses on).Īs far as roleplay ideas, one of your first decisions should be "is my character actually a drunk or does he just play one to mess with people". A, you can try to go glass cannon (as much as a monk can) and maximize your offensive capabilities and rely on your subclass abilities to help you survive. This means you can optimize in one of two ways. You can disengage easily, and you can redirect getting hit when you are swarmed if for some reason you get disengaged, and you can give yourself advantage on saving throws. As far as Monks go, you are pretty tough.Which also lowers the impact of Variant Human unless you really are wanting a different feat starting out. r/DnD /r/rpg /r/Pathfinder_RPG /r/tabletop /r/UnearthedArcana /r/DnDHomebrew /r/dndnextīesides the normal monk advice - what is good about the Drunken Master that you would need to do something differently? r/characterdrawing /r/Imaginar圜haracters /r/alternativeart On-Topic Subreddits Abide by the Homebrew Content Guidelines.Don't just advertise things, even if they're relevant.If your post fits with a megathread, post there.Don't be excessively explicit or grotesque.The rules are explained in more detail here. There's an issue with the sub that moderators cannot solve, this is a workaround for it. If you're trying to post from an app and can't, try from a browser. Message the moderators, it'll be unfiltered if it's on topic. If your account is less than 7 days old or has less than 20 karma, you may be autofiltered. Find help with your new idea, or share your memorable builds. Aid other tabletop gamers in creating interesting or devastating characters.